The Wrong Question

So, CCP are set to remove the daily opportunity system with the next patch. While the system worked in one way; more PVP kills generated, it failed in its main purpose. This was to entice more players to log in.

The whole debacle is centered around a question; how do we force them to log in? That, CCP, is the wrong question. In fact, it is so hilariously stupid a question, one wonders just how brainless this company really is.

Let’s just take a step back, and have a quick reality check. First, what is the definition of a game? According to the Oxford dictionary, after the first definition which covers competitive sport, the definition is, and I quote, “An activity that one engages in for amusement: a computer game“. There you go, CCP; that wasn’t too hard, was it? Amusement. That’s why nearly all your customers play your game; to enjoy their leisure time in a way that suits THEM.

So, to follow a simple logic chain: Eve is a game, which, therefore needs to offer amusement to prospective customers. Said amusement must appeal to those you wish to log in. For years, PVE players have been enticed by the ability to do what amuses them, even though Eve’s PVE is, for want of a better word, terrible. PVP players have been enticed by the opportunity to gank said PVE players. It is to defy those few that entire communities grew up around a raised middle finger.

Now, a quick refocus here. Most Eve PVP players will tell you its all about the good fights, and for some, mostly those in low sec, that is true. But, by far the majority of the minority who PVP in Eve, its all about being a jerk to someone else, and ruining their day by killing them with overwhelming force, under conditions that mean the target has no chance to fight back.

Naturally, this environment requires that the targets, the PVE players, are, you know, logged in. Here is where the problems really begin. CCP’s stubborn refusal to acknowledge the needs of their PVE customer base has led to a steadily increasing exodus of potential targets for those who would be dicks; the minority who are the focus of CCP’s myopic vision. FozzieSov removed any stable space available to industrialists, and the skill injectors saw a sharp rise in cloaky camping, with campers now able to field 30 or 40 alts.

But Blastie, some will say, null-sec isn’t supposed to be safe. I agree, and it never was, in my experience. However, even though the gankers were protected by game mechanics every step of the way, this was overcome by player organizations, intel channels, HD fleets and so on. Now, null-sec is set to become a new low-sec with bubbles. This, it would appear, is what CCP want.

Words fail me. Let’s just pull back a bit, and see the bigger picture. Eve is a unique game. A single-shard universe of infinite possibility. No other game comes close in its ability to get adrenaline pumping, create addiction to the levels of serious mental health issues, and even see real-life relationships both created and destroyed over it. It should have a player base in the millions. Yet, it remains a “Niche” game, double talk for something that appeals to a stupidly small amount of people. A game that staggers along with a declining player-base, loss of long-term player interest, and now with ever-more desperate but incredibly misguided attempts to bring in new customers.

Idiocy. That’s what this is down to. All the qualities which are the hallmarks of an incredibly stupid person are manifest with this product. Stubborn refusal to accept the blindingly obvious needs of the majority of customers, arrogance and nepotism at insane levels, and the allowance of RMT activities that see a game become a job to those foolish enough to drink the Kool-Aid.

Well, I can only say this; what goes around comes around. The problem CCP now faces is the increasing amount of competitors products that, while not replacing Eve in its niche role, offer amusement satisfying enough to see many players doing what I and my entire group are doing; playing other games.

We continue to rent 2 systems in null-sec, but only a handful of us actually use them anymore. Nearly all of us are playing a dedicated server of Ark Survival Evolved. It offers much better PVE, awesome graphics and industry content, and, most of all, nobody trying to just be a dick. I have no need to unsub from Eve, though. Plenty of ISK to keep the skills training for a year or so, until it runs out and I make the final decision. But, I’m not logged in. Neither are my friends, who were the only reason I kept logging in. No content for the gankers, sorry.

I have long said that Eve is a game made by griefers for griefers. I have never seen the need to change that view. CCP’s refusal to rein in said griefing has seen an exodus of players to other games. Their pandering to the minority of PVP players is repellent to those who would be their targets. The only good space for the majority outside of high-sec has been destroyed by FozzieSov. I don’t expect to see a change of course at all. CCP are spectacularly stubborn, or just plain stupid, depending on your viewpoint.

Well CCP, you have what you wanted. You continue to foster the minority of mentally unwell people who wish to take their disturbed frustrations out on fellow players and harvest tears.

Oh, yes. What was the right question? The one you never asked? It’s not how do we make them log in. It’s WHY ARE THEY NOT LOGGING IN. You idiots.

Well, what you now have is what you deserve. Best of luck to you.

o7.

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