This post has been rattling around in my brain ever since the Citadel expansion went live. Last night at Ungodly o’clock, the manuscript for book 3 went to the proofreaders, so I am once again, a man with a life. Let me tell you, 30,000 words in 6 days is not a feat I intend to repeat anytime soon, as the brain fatigue is a killer. Still, for some perverted reason I sit and write this. Perhaps this is a cathartic exercise; I’m too tired to try to figure out whether it is or not, to be honest.
So, I just had a look, and back in late 2015 I posted about the possibility of a different kind of alliance structure to cope with FozzieSov. The curious may find it here. It was my opinion that the then current system of PVP based alliances using PAP links and ratting/mining fleets wouldn’t work. Anyone who is curious as to whether I was right or not may want to ask Goonswarm, Razor, CO2, and a swarm (sorry) of other alliances who are, well, less well endowed with space than they were.
My old alliance of FCON, too, is “Restructuring” down South. However, if anyone should be able to make a sovereignty holding alliance work, it’s them. It depends on whether they have truly learned, or, like all good politicians, are just trying to convince their members that they’ve learned. Only time will tell.
Here’s my take on what a sovereignty holding alliance needs to do to achieve what is written on the tin. Purely an opinion piece, this, just spit-balling, as it were. And remember, this only applies to alliances who hold sovereignty, nobody else.
- Be modest and take what you can hold – Yes, be reasonable about the amount of space you can expect to hold with your membership. Start small and expand slowly. Establish properly before expansion begins, too. The days of holding space ‘because reasons’ is over, and it is not coming back. Each system added must be accounted for with a stratum of different members to use it wisely. Mine all possible moons, fully upgrade and ensure you can keep indices to a high level. This guarantees that your space has a vulnerability window so small that you can defend it easily from troll entosis tossers.
- PVP’ers should be professionals – What is a professional? A professional is paid to do what he does. A pro musician does not sweep floors to support his music, that is a hobby, not a profession. Therefore a professional PVP’er does not need to rat or mine to support himself. In my experience, good PVP’ers loathe PVE anyway. His ships are supplied, not reimbursed. This means ships are assigned, not handed out like candy. A replacement ship is supplied upon receipt of a link for the loss of the old one. Pilots who prove themselves should also be rewarded in PLEX, to support their accounts. These PVP pilots do not click PAP links, and are either trained, or already skilled, in small through to large gang warfare. N+1 is useless for the majority of PVP in sovereignty null-sec now, and everyone I know is well aware of it.
- Diplomats should be good at what they do – These people are essential in the new Eve. Maintaining good relationships with your neighbors is vital for any alliance, now. I mean, real diplomats, too. Not slippery, snake-tongued assholes who lie for their alliance; not politicians who can only conceive of any friendship as being made of plastic. People who understand the principles of proper diplomacy; the ability to bridge culture gaps, age gaps, and IQ gaps. These guys should be looking to establish working relationships with their neighbors, not blueing half of null-sec. Think about it; why did Goons get their butts handed to them by the rest of Eve? Because they were assholes. I mean, they really were, not just to their enemies, but to their allies, too. Work in with those around you, and give them the respect they deserve as fellow sovereignty holders. Shoot everyone else.
- PVE’ers should understand their role, and so should everyone else – PVE players will need to adjust, too. It is not up to the PVP members to come running every time some jackass in a Stratios comes through. Their ships should be tanked properly. A properly fitted Ishtar will absolutely melt a Stratios, hands down. I know mine do, and so do all my mate’s Ishtars, too. And their BS ratting ships, too. They should know how to deal with cloaky campers (it’s not hard, honestly it isn’t), they should have scouts up to avoid gangs, they should be at the keyboard (capital rats have put a dent in AFKtars anyway), and should enjoy what they do. They should also pay a hefty tax, please read up on Denmark (the happiest country in the world) to understand why that is. The miners should be the hard-core guys, they know who they are, and I know a few. Guys with alt fleets, who use the right ships, and so on. They too, should pay a decent tax from the buy-back scheme. The industry guys should know how to make good ISK out of their BPO collections without fleecing their alliance mates. PI guys, POS fuellers, market stockers, shipping pilots, all should be good at what they do, not simply guys who want to be rich by leaching off an alliance for as long as possible. Which takes me to my next point:
- Leaders should lead, and managers should manage – The best leaders inspire, are openly communicative and are definitely NOT politicians. In Eve, we have the opportunity to get right what the world has ballsed up so badly it’s positively laughable. And that is, not let the scum rise to the top. A good alliance leader will inspire his people with a vision of united purpose and function. He would motivate his people, not baffle them with BS. He would not talk for twenty minutes without saying anything, he would not sugar-coat bad events with layers of positive thinking bollocks. He would get rid of sycophants and encourage those who have ability in a certain area by giving them responsibility in what they’re good at. He would also be aware of the danger of cliques and old boy networks. Managers would be able to organize systems that are efficient and easy to work with. They would listen with discernment to their members and be able to identify the valuable criticism that always lays amongst the dross of unqualified or just plain bad opinion.
There are many more things, of course. FC training, the need to avoid sycophancy and ego based promotion among FCs, citadel construction and management. Sovereignty null-sec alliances have been awful organizations for years, truly they have. Now, FozzieSov, capital changes and citadels have swept the rubbish aside. There exists the opportunity to create something better, something new. That’s my opinion, anyway.