What The Writing Does Reveal

I am tardy in the writing of this post, but moving house brings with it endless jobs, long days of packing and unpacking, and queues of utility companies who wish to take a bite from my wallet.

A few days ago I perused a missive here, which I read the night after writing my previous post on the insignificance of loss.

Ooh, I thought, what a giveaway. If any confirmation were needed on the popularity of AFK carrier ratting, then Asher has delivered a truckload. I mean, nobody knows if ratting in a carrier will even be feasible, yet. Already, though, The Emporium is in full nay-say mode.

Aside from the “What will Grandad do” plaintive, which brought a merry tear to my eye, the rest postulates an argument that is laughable in its entirety.

First up, let’s get something straight; null-sec space is true to the wording on the tin – zero (null) security (sec). There is no security in this part of the game universe, outside of what one makes for oneself. People will come along to try to gank you, and you cannot stop them. So what? This is Eve, working as intended. Why do people struggle so hard to avoid accepting what is? Yes, interdiction nullification is a broken mechanic, I can agree with that. But, that is the way the game is, so why not get on with it?

To whine that Crow gangs were a plague that had no counter is ludicrous in the extreme; I was in null-sec when the Crow gangs were a thing, and I, along with my corp-mates, dealt with it. Some lost ships, some were saved, but most just paid attention to the posted lookout and docked, went to grab a beer, bite to eat, take a bio or whatever, and carried on when the gang left. They never hung around long, our penchant for Neut-Geddons and Falcons tended to get them to move along pretty sharpish.

The other thing that gave me a start was the argument that casual gamers should be catered to by not removing their ability to rat while otherwise engaged. This is farcical. To my knowledge, the good old AFKtar will still pull in 20 to 24 million ISK ticks, and warp out in no time at all. So, AFK ratting is still feasible, but the ability to make as much as an ATK ratter might go away. Good, that is as it should be.

The problem Emporium members have is that they are as entitled in their mentality as most of western society is. They argue that, as a member of the biggest and richest organization in the game, they should have the right to sit in their little patch of heaven way up north and be left to rake in the ISKies in peace. They complain that some will be inconvenienced if AFK carrier ratting goes the way of the Dodo. The person to take those complaints to is Mittens, not CCP. All security issues in sovereignty null-sec are the problem of the owner.

If members of The Emporium are so upset over this change, why don’t they shoot a monument or something equally petulant. I seriously doubt anyone at CCP could give an NPC’s arse about how the changes will affect AFK ratting; they focus on PVP, as they have always done. Whether this is wise or not they must discover for themselves.

It comes down to a matter of priority in the player-base. Those who play Eve in a focused and dedicated manner have a seat higher up the table, and is that not as it should be? If someone is a casual player, like me, they must accept that they are not a high priority customer to CCP. Neither are they a force to be reckoned with in null-sec. Yes, players like me can contribute to the ADMs, maybe poke the odd ganker in the eye, or teach a new member the ropes of income earning, but we are the small potatoes; the lesser beings.

Those who spend long hours in fleets, at corp meetings, taking care of business for the corp, or even fueling the POSes, is more of an asset than I. That means, if I want to rat capably, I must do so in a manner that protects my ship, or be ready to account losses into my game time and budget.

Eve null-sec is a place for full-on players, in the main. Is that not as it should be? Would it make sense to buy a new motorcycle to ride on weekends, and expect to have a pit-crew and sponsorship for the odd track day? This is all about acceptance of our lesser position in the game as casual players. If we want the attention of developers, we would need to play at a much higher level than a casual gamer.

I mean, come on. CCP is focused on giving carrier pilots a separate and niche role in fleet combat. This is good, isn’t it? All that training, or skill injecting, should enable one to enjoy a distinctly different game experience; else why bother with it?

I think casual null-bears have plenty of opportunity to partake of life in sovereignty space, without desperately holding onto what is, in reality, a loophole in carrier mechanics that has directly contributed to a financial imbalance between casuals and more focused players.

Unless it is realistic to think that I could pop down the motorcycle shop and, with the purchase of the latest piece of Japanese insanity, gain an income equal to Valentino Rossi’s.


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