Myths and Little Things

I’ve been meaning to do this for quite a while now, because these things continue to pop up within 30Plus, and I’m sure we’re not the only ones who care about such matters.


Thou shalt be cap stable.

Many new to ratting in null-sec are told this, and, for a beginner, it’s not bad advice. Where the myth begins, though, is when fully capable pilots insist on having their ship cap stable. For an AFK ratting ship, such as an Ishtar, cap stability is a no-brainer. But, for someone who is ratting at the keyboard, to insist on their ship remaining cap stable is counterproductive in a couple of ways.

First and foremost, as I have stated many times in the past, you don’t get paid to tank rats. Every module slot that is used to achieve cap stability is one module less with which to apply damage. As I have also said many times before; wrecks don’t shoot back. So, increasing your DPS will see a better return in ISK per hour, while also handing out a secondary benefit, which is reason number two.

Having to balance cap usage against tank health is very good practice for your overall gaming ability, including PVP. So many ratting ships are lost to neuting by hostiles it’s ridiculous. This is because, when the ratter is actually at the keyboard, he is completely unaware of his cap being drained until all his uber cap-stable tanking mods suddenly turn off and he melts like a two dollar ice cream on a sunny day. The ideal is to set your capacitor and tank alarms (shield or armor) so that switching the repairer on and off is fairly simple. This segues nicely into myth 2:

PVE in Eve is boring.

Okay, I agree that ratting and mission running are not the hands shaking, sweat dripping adrenaline rush that Eve PVP is, but it is only as boring as the player makes it. For me, ratting is a constant challenge; a race against the clock for that next bounty tick to be higher than the previous. Multi-boxing two ships (currently an Eos and a Vindicator) together is good fun, as well as being excellent training for PVP. That’s because it is, like Eve PVP, a click-fest.

You must be watching constantly, balancing cap and shields on the Vindicator, using guns, drones and web to maximize their effectiveness. Due to the in-your-face nature of the blaster Vindicator, you must monitor range and prioritize targets accordingly, sometimes having to switch ammo for that pesky Dire cruiser you missed. Some of my corp-mates rat this way, and are using Rattlesnakes, Tengus, carriers and command ships instead of the ubiquitous Ishtars, simply for the fun of trying to extract the highest performance possible.

There is a strong knock-on effect to this attitude, too. Many of our guys get into the thrill of the chase to the point where they jump into PVP, as that’s the next level for that kind of fun. Indeed, hostiles find that, instead of quickly killing that apparent AFKtar, they get neuted out and watch their Stratios melt before their eyes, while the Ishtar’s shields are still at 100%. That’s because, once a ratter gets out of the wrong mindset, some twit in a Stratios is just another rat, albeit a harder target to kill.

Passive Alignment.

I still hear this one bandied about the traps from time to time. I have written about this before, many years ago. It has been thoroughly tested, and having your ship pointed in a certain direction while sitting still makes not one iota of difference to the time it will take to get into warp. This is because the game mechanics do not see your ship graphically, but as a pair of ellipses in the shape of a cross. Your ship has no front, back or sides, and the only thing affecting time taken to get to warp is the speed and direction of travel. This one was busted years ago, but it still persists.

True-sec Affects Rat Bounties.

I heard this one put to a new recruit by a very long-term player. In terms of belt rats, this holds true, the lower the true-sec, the better the belt rats. But, for anomalies, it simply isn’t true. One can run a Forsaken Hub in a -0.1 system, or a -0.01 system and see not one ISK difference in average ticks. The only difference governed by true-sec is what sites will spawn, and whether there is the chance of an officer spawn in the belts or not (-0.8 and lower only for officers). Yet, a quick look at Dotlan will show that many players still think it makes a difference, and it’s standing room only in low true-sec systems, even though there’s only one or two people running belts and sanctums.

Never Rat With a Hostile in System.

This mantra is both idiotic and lazy. Eve has so many intelligence gathering avenues that you can easily establish the one thing that you need to know about that cloaky in local; is he a viable threat, or not? Many cloaky campers are no threat at all, in fact. A quick check of their personal and corp kill-boards will quickly establish what their modus operandi is. Look at their losses especially. If the intel for your area is sub-par, and you don’t know what the hostile is in, their kill-board will tell you what they usually fly. Most important of all is; do they use a cyno? If they do, indeed, use a cyno, what do they drop? If they drop a gang, then, yes, leave that system empty and starve them out. Regardless of what they may claim about a contract in local, no self-respecting hot- dropper is going to go days without a kill. If they’re willing to sit in a system for a week, they have nothing better to do, which means they’re rubbish at PVP. After all, anyone paying them to sit in a system for a month would now have to fork out 1.2 billion ISK. That’s an awful lot of money just to annoy someone.

That’s just a couple of common myths I hear quite often, and I thought someone might benefit from a share.



4 responses to “Myths and Little Things

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