Neither Shoe Fits

Nobody could deny the obvious impact the new sovereignty changes are having on sovereignty null-sec.

One thing that became obvious early on; hardly anyone wanted to be a landlord anymore. NC. walked away from their tenants and all their space. PBLRD is no more come the first of next month. XDeath seem to be content with keeping their Shadow going, but how long that lasts will be interesting to see.

30Plus have joined FCON, under an interesting arrangement aimed at populating their space to its full capacity and potential. I admire their forward thinking, but the idea has its own problems moving forward.

Since the whole sovereignty null-sec deal went live all those years ago, holding your own piece of star-studded real estate relied on bums in fleets – the infamous N+1 formula.

FozzieSov, as it is charmingly called, makes interesting inroads into the N+1 formula. It offers attractive defensive bonuses tied to the industry and military indices.

However, the meat and potatoes of taking and holding sovereignty still hinges on the ability to capture a grid by means of high-speed exchanges of munitions.

This situation leaves the previous two ends of the null-sec stick out in the cold. On one end is the PVP-centric player; until today, the “Superior” of the two. On the other end is the Null-bear, the shy and retiring “Inferior” in the relationship.

Neither of these two characters is a good fit in the sovereignty holding equation any longer. This is going to cause friction going forward, as the PVP’er learns to accept the presence of industry focused players in “His” alliance, while the Null-bear has to learn that defending the home systems relies on him doing more than docking up and calling the landlord.

Home defense will now call for residents one and all to man the ramparts. Strategies need to be implemented to rid home areas of unwanted visitors whenever they appear.

In the meantime, the PVP’ers will need to learn how to use their space more wisely. The days of lazing around on your own in a system are gone the way of the Dodo.

Let’s look at home defense first. What is needed to make your area a no go for those brave and fearless gankers?

Cloaky eyes, cloaky eyes, cloaky eyes. Did I emphasize that enough? Camp the in-gates to your pocket and report ship types promptly.

Back that up with choke point gate camps, bait ships, PVP fitted ratting ships, the list goes on. We use them all, and have very little problem with hostiles. Some of our guys lose ships through various methods of failure, but that’s fine. We get some kills and excitement, so it’s all good fun.

Gankers don’t want fights. They don’t come to ratting and mining systems looking to be shot at. So, blobbing the living crap out of them, killing their fast tackle, using Falcons and all the “Unfair” techniques they cry buckets of tears about will see them tootling off elsewhere in short order. Should they bring a gang you can’t beat, then dock up and blue ball them, they love that.

When the Entosis module goes live, new ways to frustrate visitors will be developed by the more imaginative. Carriers with speed boosted drones, uber-tracking snipers, and many more undock exploits will come to the fore. As will the good old Falcon.

Mind you, that all works hand in hand with having busy systems. Busy systems are safer, with the chances of help arriving in time far higher. Here is where the PVP’er has a problem.

A PVP’er on home leave to rat his wallet up considers eight people in a -0.7 system “Busy”. When one spends time in a renter corp, especially in one of the biggest in Eve, one learns to adapt.

An in-corp ratting channel is essential, where everyone posts their anomaly signatures as they fly to them. Thus the frustration of flying to different signatures to find them busy is eliminated. Ships can be fitted to run the less desirable (and more sadistically designed) Forlorn signatures. Multi-boxers can switch from running two separate Ishtar’s to an Ishtar and a Gila running together, thus halving the amount of anomalies being used.

In any alliance where the two mind-sets are to be merged, maturity and restraint are going to be paramount. The insecurities of the ex-renter and the Leet PVP’er are bound to lead to tension. This is likely to manifest itself in small-minded bickering, as both sides fail to understand the other. A successful alliance will require a leadership that is engaged with its membership. Communication will be vital, as will mediation and education.

The secret lies in getting both sides to recognize the value of their counterpart, and understand their role in the alliance. The game mechanics of null-sec created this divide, and now those same mechanics are set to remove it.

There is a decade of rift to heal, and that is quite the challenge.

I am personally concerned over some alliances who seem intent on holding their space with very little thought as to how they will achieve that goal. They are on a recruiting drive, but aside from adding numbers to their alliance, they seem sketchy in their vision. Without proper planning to maximize their ability to hold their space, those alliances may well lose their real estate.

Some PVP focused alliances are holding just a handful of systems, and this seems wise. Anyone trying to impinge on the ownership of those systems will find that holding an Entosis module on the station for even the minimum 20 minutes an expensive exercise.

Interesting times ahead of us, that’s for sure. I believe that when FozzieSov hits the Tranquility server, even the well prepared are in for a bumpy ride.

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2 responses to “Neither Shoe Fits

  1. “Should they bring a gang you can’t beat, then dock up and blue ball them, they love that.”

    Say goodbye to your station services then…

    What’s that? You didn’t want those repairs, clones, industry anyway? 😛

    Blue-balling won’t be a effective tactic again (with some caveats), unless you enjoy watching a module cycle and want to see it every time a gang comes through. Hell, one guy active in another timezone will make your lives a misery. Boredom is no longer on your side.

    Anyway, (I did read the rest of your post), you’ve bought up a fairly significant problem. In my opinion, if alliances can choose between 1 guy regularly in fleet, or one guy regularly keeping indices up, they’ll keep the PVPer. Renters are dime a dozen, whereas committed PvPers are rare enough.

    Some things to think about, I guess.

    Rob K.

    Like

    • Station services can be repaired back up immediately after the hostiles leave.
      Futility has been proven an effective discouragement often enough.
      As to renters being dime a dozen, I couldn’t agree more. Renting is dead, though.
      Under the new system, alliances need capable industrial players. They are not dime a dozen.
      They need ratters capable of effective home defense. They are vanishingly rare.

      Like

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