Whatever the eventual changes to null-sec may be, CCP has a problem, alluded to in the title.
In the place known as meat-space, the world’s governments may be able to shuffle all the pollution issues off to India and China, where the rules are…umm…different, but they have only succeeded in diverting attention away from the issue, not fixed it.
However, in the real world, diversion is enough, especially for the older generations who made the mess. They can shove the old noggin in the bucket of sand they carry with them and life goes on, profits continue to be made and everyone is happy.
Well, except the environmentalists, but we can comfortably denigrate their charts, label them as tin foil hatters and ignore them.
In Eve Online, however, there is a problem with those kind of political shenanigans. In the real world, people fed up with life don’t really have another life they can log into, neither can they simply not log in with the rising of the sun.
Life goes on, and so they must rise and drink the kool-aid and pretend they’re okay with what life presents to them when they throw open the curtains.
Not so in New Eden, not at all.
Whatever CCP delivers to null-sec will affect the entire game, despite what others may shout from the rooftops. Industry and the markets are deeply affected by null-sec cartels and the financial weight they carry, of this there is no doubt.
CCP don’t need to just whack a band-aid on the gushing artery and tell everyone everything’s fine, as per real life; they need to actually stop the bleeding, remove the cause, heal the wound and then pump new blood in.
The reason is, no-one needs to push that amber PLAY button at all. They can just toodle off to another game and job done for them.
I used to PVP in Eve, I used to enjoy it, too.
Now, though, I’ll log in and do some PVE whilst chatting to my wonderful corp-mates. If a hostile arrives, though, I think to myself of the meaningless and pointless chasing around, the possible cyno, the possible wormhole fleet, or the possible cloak up and go AFK. Then I just go “meh” and go off to play WoT, where the PVP is fairly balanced and the ‘splosions frequent and, now, quite spectacular, it has to be said.
There are alternatives, but only to a limited degree. Eve Online has a tight-knit and social community that means something to a lot of us. We want to enjoy CCP’s product, we really do.
The falling player numbers and obvious to all but flat Earth pundits stagnation of the game is making it harder and harder for the general player base to do just that.
Our corp members try incredibly hard to make content for our guys, with some success. It has to be said, though, that the malaise within our ranks is part of something game-wide, not something that is a result of our corps way of doing things.
Our PVP’ers do basic instruction, try to engage uncatchable interceptor fleets, try to avoid the nullified T3 cloaky boosted gangs, try not to be baited into derping into wormholers, all in the name of generating content.
The problem is, the permanence and total security of our space, combined with the generous income, make such PVP meaningless.
Black Legion aren’t going to take our space with twenty man Crow gangs, PASTA aren’t going to hurt our income with the destruction of a few blingy ratting ships, let alone AFKtars.
What though, are the alternatives for casual players? Sovereignty PVP? I said CASUAL players.
High-sec? Don’t make me laugh.
Low sec? Faction warfare? I’ve already mentioned meaningless, haven’t I?
What a corp like ours would need, what this game desperately needs, is the ability to hold a couple of systems, maybe with fealty payments to the local baron and his cronies along with some assistance in holding down the space.
Then the negotiations of every day null-sec life would be interesting, to say the least.
For God’s sake, don’t give the cartels NPC null-sec in every region, that will just ensure their continued reign, which is doubtless why their manifesto features it.
Cut to pieces their ability to hold more than a handful of systems, their ability to move their big toys around at will, their ability to have blue lists as big as the United Nations.
Make it bloody hard to keep their big bites of space, and make it easy to own just a few.
Nerf the living crap out of jump range to all jump capable ships, get rid of jump bridges and limit cyno capacity.
Fix that stupid cloaky camping mechanic for crying out loud, it’s too easily abused to their benefit; give it a one hour duration with a one minute delay for re-activation and job done.
It should be important to have lookout alts posted, home defense fleets ready to go at a moments notice and an actual hope of engaging hostiles.
We shouldn’t be able to rationalize expensive ship losses to a couple of hours income, to just shrug and stay docked until the space biker gangs get bored and leave.
Now, having said all that, I recognize my complete inability to influence CCP’s future changes.
I recognize that the cartels have massive influence on CCP’s ability to pay its bills.
In return, I hope that CCP recognize that they can’t make me log in and subscribe.
The ball is in their court.
It’s all in the mind, you know.