First off, I want to say that this post is completely unrelated to the whole thing about Jimmy and the boys. Immediately below is a quick clarification about that little mess, so most can skip that bit and move straight to the actual body of the post.

Also, this post is rather long, you have been warned.


Dear Baddy-bum-bandit-boy-wotsit,

I read your darling little reply, don’t stress yourself my little dumpling, you don’t understand satire and being a young underprivileged American, you probably never will.

Thank you for the un-coordinated and terribly written veiled threat, bit of a waste that really, as I don’t currently reside anywhere near Halaima and I don’t AFK mine.

Best of British luck with the campaign ahead and give my regards to Mittens and Jimmy,

kind regards,



Now, let’s move on.

One of the real people who commented on the post before last made two points about null sec I’d like to discuss; bubbles and neuts.

These two things are big contributors towards the suspicion many high sec dwellers have towards null sec. I believe at least a few of those people would make the leap into null sec if these kinds of things were more well explained and understood.

Before we do that though, one caveat; before moving to null sec, I strongly recommend training your main into one of the racial Cov-ops frigates.

They are a great way to get around in null sec and the skill train is not that long. Get your hauler skill up and you can hop into a cloaky hauler, allowing you to move stuff around in null sec easily too.

First off, let’s look at “The Bubbles Situation”; I know that sounds like a segment in a Tarantino film about a business man who’s being blackmailed by a stripper he had an affair with, but I’m talking, of course, about interdiction spheres.

I know of a few null sec corps who will actually take out an induction class and let them fly into (and jump into) bubbles, purely to get them over that “Oh no! What the hell is going on?!!” feeling you get when you first land in one.

First off, there’s the actual graphics effect of the bubble; the sparkly, electrical, shimmery thingy that totally clouds your view.

When in a bubble, rule one is – zoom your camera out! Get rid of that disorienting visual disruption and get a sense of where you are in the bubble.

This will also allow you to see clearly the shortest route out. Whilst in the bubble you cannot warp, so find the shortest route out, select the celestial closest in line with your path out, burn and keep hitting the warp to button on your selected item window until you warp.

If you have jumped into multiple bubbles, your best option may be to burn back to gate, but if the bubbles are attended you’re probably dead.

That being said, the real secret to handling bubbles is avoiding the pesky things in the first place.

Whenever I move into a new area of null sec, I take a MWD fitted Helios out and make gate tacticals off all the gates in the area.

A good gate tactical can be made at warpable distance (over 150km) from the gate (I prefer to be over 300km away to avoid fast tackle burning at me), in a direction that is not in line with any celestials. I usually make mine in an up or down direction, it’s amazing how many pilots in Eve think only in the ecliptic plane; that is, flat.

Equipped with gate tacticals, you jump into a system and warp to the destination gates tactical, keeping you well away from any deployed bubbles and giving you a good spot to sit and check the out gate.

It has the added bonus of putting you at a very quick warp distance to the out gate, thus avoiding the situation of having a hostile jump into system while you’re in warp. If they jump in at the gate you’re warping to and you don’t have a gate tactical, it’s time to break out the brown corduroy trousers.

Of course, that doesn’t help with the in gate, does it?

Well, there’s two things you should do about in gates; use the intel channel to ask for the status of the next system and always have a scout if you’re in a ship that stands a chance of being tackled; i.e. anything non cloaky above a frigate.

Your corp should have a logistics division, for the love of all that is holy, do NOT move anything expensive yourself but let the logi boys handle it. Patience is the key to a happy life in null sec.

So, let’s look at the “Neuts Situation”, I’d love to see what Tarantino could come up with for that little title.

Most null sec corps of any size will have a home area. Corporations survive in null sec by having somewhere their pilots can earn ISK, more ISK than they can earn in high sec, WAY more.

Regardless of what the porn watching, crayon wielding set will have you believe, null sec provides a truly great income for a pilot with good ratting skills. Your corp can provide you with all the hints and advice necessary to see you earning the big bikkies in very short order.

A corp that cannot provide somewhere for their pilots to earn ISK is doomed. People will leave for greener pastures and fast.

The nose pickers reckon null sec pilots earn their ISK with high sec alts, but only because that’s what they want you to believe. It’s propaganda and complete bullshit, don’t believe them.

The majority of everyday members of null sec corps earn their income ratting, always have and always will.

So Blastie, what about all those big bad neuts everyone talks about?

Okay, I’m going to make a statement here, something that is a mantra in many null sec corps (the good ones at least) – it is impossible for a pilot to lose a ratting ship in null sec if he is doing everything right!

All those expensive ratting ship loss mails you see, somebody did something stupid.

My Machariel has been with me in four different sections of null sec with three different corps and is nearly two and a half years old.

I am not lucky, I am very bloody careful.

Yes, you can get your ratting system cloaky camped, when that happens, I move to another system. Get some corpmates to escort your ship out to another system or refit it for PVP and scout it out, letting someone with a cloaky hauler move the expensive modules for you.

NEVER rat with a neutral in system. Doesn’t matter if he’s been there for hours and is probably at work, just don’t do it. NEVER warp back to your CA as soon as they leave and NEVER recommence ratting in the same CA if they log off in system (add them to contacts and add to watch list).

Local channel should be up seperately from the other channels; neutrals, reds and other nasties should be set up in the overview settings so their icons flash in local and, if you are ratting in a fairly well populated system, you should have all current occupants highlighted in local so that a newcomer will stick out like a pork chop at a Barmitzvah when he jumps in.

The local intel channel should be kept visible while you’re undocked, check it all the time.

Should a neutral pop up in local DON’T PANIC! There is a significant and surprisingly long delay between when a neutral appears in local and when he loads grid, uncloaks, D-scans, system scans and warps to your location.

DO NOT WARP TO A STATION! Always warp to a POS because interdictor pilots will often warp straight to the station and bubble it.

DO NOT sit at the warp in point of a CA. Always get far enough away that if another player (corpmate, alliance mate, light blue, doesn’t matter) enters your CA and doesn’t warp out but starts to approach you, you can warp out immediately and tear him a new one in chat.

Only rat in company with people you know and trust, corps have spies and awoxers in them, it’s part of null sec life but you get used to it.

If all that sounds like a lot of work and time, that’s because it is. Why do you think whenever I get very busy in real life I take a holiday in high sec?

Null sec is not a casual gamers thing, you don’t have to be hard-core but you do need to have some time available.

Null sec is also a hell of a lot of fun, and to be honest with you, I always feel safer “at home” in null sec than I do in high sec.

It is truly a great experience, but it is not for everyone, something old Badder-bum-fart-wotsit and his teenage mates will probably never understand.

Feel free to ask for clarification, add your thoughts, etc. in the comments section, I only ignore half-wits.

It’s all in the mind, you know.


3 responses to “Unknown

  1. Good read. I’ve only ever lived in The Spire, and that was when drones had no bounties, only dropped alloys. I can confirm that living in nullsec was probably the most fun I’ve had in Eve. There’s a lot to do. The only crappy thing is staying POS’d up all day long when a cloaky neutral decides to stay for the long haul. I’d love to find one of those wormholes that leads straight from hisec to nullsec somewhere that hasn’t seen another pilot in ages. I’d take my Ishtar there and not return to empire unless it was in a medical clone.


  2. Thanks for the clarification on gate tacticals. My toon is still new and I don’t travel into null very often, except to explore future business opportunities for my corp. I find that the entry gates into Null are the only places I have bubble trouble, until the ultra coordinated “Blue doughnut” intel gets a whiff of a noob neut flying around and eventually outmaneuver me and send me packing via pod express.

    The xenophobic inhabitants of Null that *own* the systems see them as theirs and everyone else be damned. This means that my little corp can’t profit in Null until it gets big enough to muscle it’s way in. I think the paranoia in Null is what’s keeping many High sec dwellers from migrating there, and your view of Null ratting does nothing to convince me otherwise.

    As Obi Wan says “Null Seccers frighten easily, but they’ll be back. And in greater numbers”


    • You’re dead right Da Dom, unfortunately there simply is no way a new corp can access null sec without the approval and permission of the large entities that control it.
      It’s sad but true that those with sovereignty of an area have complete control over that space, thus giving them and only them access to the rewards of those systems.
      Once again you have inspired my next post, so thank you.


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